// LOADING OSUMAUK
// LOADING OSUMAUK
osu! has three things people loosely call your "rank," and they measure completely different things. This guide separates performance points (pp) and the weighted total that drives your global and country rank, the level number that comes from total score, and the per-play letter grades — then gives hedged, approximate pp-to-rank reference points and a practical plan for actually climbing.
By OSUMAUK Staff
Almost every osu! beginner ties themselves in knots over the word "rank," because the game uses it for three unrelated things at once. There is your global and country rank, which orders every player by how many performance points (pp) they have. There is your level, a number next to your avatar that comes purely from how much total score you have accumulated. And there are the letter grades — SS, S, A, B, C, D — that osu! stamps on each individual play. This guide pulls those three apart, explains exactly how pp builds into a global rank, and tells you what counts as "good" at each skill tier — with the honest caveat that every one of these numbers shifts over time.
The one-line version: pp measures skill and decides your global/country rank. Level measures time played via total score. Grades measure a single play. They are three different systems and improving one does not move the others.
Performance points, universally shortened to pp, are awarded for individual scores set on ranked beatmaps. Every ranked play you set is assigned a pp value based on the map's difficulty, the mods you used, your accuracy, your combo, and your miss count. A clean play on a hard map is worth a lot of pp; a sloppy play on an easy map is worth almost none. Crucially, pp is only earned on Ranked and Approved maps — Loved, Qualified, pending, and graveyard maps have leaderboards or play counts but award zero pp.
Your profile's headline pp figure is not a simple sum of every play you have ever set. If it were, the leaderboard would reward grinding thousands of mediocre scores. Instead, osu! takes your best plays and applies a weighting system so that only sustained, high-level performance moves the number meaningfully.
osu! ranks all of your scores by their pp value, then weights them on a decaying curve. Your single best play counts at 100%. Your second-best counts at 95%. Your third at 95% of that again (about 90.25%), and so on — each successive play is worth 0.95 times the previous weight. Formally, your total is pp[1] x 0.95^0 + pp[2] x 0.95^1 + pp[3] x 0.95^2 + ... + pp[n] x 0.95^(n-1), using your top 100 scores.
A worked example makes the decay obvious. Suppose your top five raw plays are 110, 100, 100, 90, and 80 pp. After weighting they contribute roughly 110, 95, 90, 77, and 65 pp respectively. The 95th-ranked play in your list is weighted at about 0.95^94, which is a fraction of a percent — effectively meaningless. This is why the only way to gain real pp is to beat one of your existing top plays, not to repeat ones you have already logged.
"If you want more pp, you cannot farm your way there with volume. You have to play better than your past self on something near the top of your list.
On top of your weighted plays sits a smaller, separate amount called bonus pp, awarded for the sheer number of distinct ranked scores you have set. It rewards breadth — passing many different maps — rather than peak skill. Bonus pp is capped: a player who has set a huge number of ranked scores can earn up to roughly 416 bonus pp (the exact ceiling has been tuned across pp reworks). For most players it is a modest top-up of a few dozen pp, and because it is capped it never becomes a grinding shortcut to a high rank.
Your global rank is simply your position when every active player in the world is sorted by total weighted pp (plus bonus). Rank #1 is the player with the most pp; the millions of casual players trail off below. Country rank is the identical ordering restricted to players who share your flag. Both are derived numbers — you never set them directly. You raise pp, and your rank follows automatically as you pass the players above you.
Because rank is a position relative to everyone else, your rank can drift downward even when your pp stays flat. As the playerbase improves and new players push past you, standing still means slowly sliding down the ladder.
The table below gives rough thresholds for the osu! (standard) mode. Treat every number as a moving target: the playerbase grows, pp reworks recalculate scores, and the curve steepens dramatically near the top. These figures are illustrative, not precise — use them to orient yourself, not to set exact goals.
| Approx. global rank | Approx. total pp | Rough skill tier |
|---|---|---|
| ~1,000,000 | ~600 pp | Newer player, comfortable on easy/normal maps |
| ~100,000 | ~2,500 pp | Solid intermediate; clearing harder maps cleanly |
| ~10,000 | ~5,800 pp | Strong; consistent on hard difficulties |
| ~1,000 | ~10,500 pp | Very strong; top-tier mechanics |
| Top ~100 | ~13,000+ pp | Elite; near the global ceiling |
| #1 | ~20,000+ pp | The single highest-pp player in the world |
All pp/rank figures above are approximate and drift with every pp rework and as the playerbase grows. Check a live rank estimator (such as osudaily's pp browser) for the current thresholds before treating any number as a target.
The level number beside your avatar has nothing to do with pp or skill. It is driven entirely by total score — the running sum of the score from every play you have ever submitted, including failed attempts and repeated plays of the same map. Because failed and farmed runs all count, level mostly measures time invested rather than ability. A casual player who has clicked through thousands of easy maps can out-level a far more skilled player who plays selectively.
The score required per level climbs on a cubic curve early on, then becomes a flat, very large constant past level 100: each level beyond 100 needs roughly 100 billion additional total score. This is why you see dedicated players sitting at level 100-plus while the leap between, say, level 30 and 40 takes comparatively little play.
Grades rank a single score, not your account. After every play osu! awards a letter based mainly on the percentage of 300s (perfect hits) you landed, with miss count as a gate. From highest to lowest: SS (also written X), S, A, B, C, D.
A grade is just a quality badge on one play. It feeds pp only indirectly: a higher grade usually means cleaner accuracy and combo, which usually means more pp — but a B on a brutal map can still be worth far more pp than an SS on a trivial one.
Since rank is downstream of weighted pp, every climbing strategy reduces to the same goal: replace the weakest entries in your top 100 with better plays. Here is the practical order of operations.
Keep the three systems straight and your progress stops feeling random. pp and rank track skill, level tracks hours, and grades track single plays. Aim your practice at the pp curve, and the global and country numbers will follow.