// LOADING OSUMAUK
// LOADING OSUMAUK
Some mods make maps harder and pay you more pp. Some make them easier and cost you. Here is exactly what each common mod does.
By OSUMAUK Staff
Mods change how a map plays, and crucially they change how much pp a pass is worth. They split cleanly into two groups: difficulty-increasing mods that raise your potential pp, and difficulty-reducing mods that lower it. Knowing the multipliers lets you pick the combo that maximises a play.
The classic high-pp stack is HDDT (Hidden + Double Time): the speed increase drives the score and Hidden adds a multiplier on top. HDHR and HDDTHR push it further if you can hold the accuracy.
EZ (Easy) enlarges circles, widens timing windows and gives you extra lives — it makes a map far more forgiving, so it carries a pp penalty. HT (Half Time) slows the map down, also reducing difficulty and pp. These are practice and accessibility tools, not climbing tools.
"DT for the points, HD because everyone does it, HR if your accuracy can take the smaller circles. EZ and HT are for learning a map, not for farming it.
Start by adding HD to maps you already pass to build reading, then layer in DT once your aim and reading can keep up at the higher speed. Stacking mods you cannot control just turns a pass into a fail.