// LOADING VALMAUK
// LOADING VALMAUK
Why eDPI — not in-game sens — is the only fair way to compare mice, the eDPI range top pros actually use, how to convert from CS or find your own number, plus a real snapshot of pro DPI/sens and the gear behind the aim.
By VALMAUK Staff
The single most copied thing in Valorant is a pro's sensitivity — and it is also the most misunderstood. Two players running "0.4 sens" can be moving their mouse at completely different speeds, because in-game sensitivity is meaningless without the mouse DPI behind it. This guide explains the only number that lets you compare aim fairly (eDPI), shows the range the best players in the world actually sit in, and lays out sensible starting points for video, gear, and crosshair so you can build a setup instead of cargo-culting a streamer.
eDPI — "effective DPI" — is simply your mouse DPI multiplied by your in-game sensitivity. It represents your true, real-world turning speed independent of how the work is split between hardware and software. A player on 800 DPI and 0.4 sens (eDPI 320) moves their crosshair exactly the same distance as one on 400 DPI and 0.8 sens — both are 320 eDPI. When someone tells you their sens is "0.3," it tells you nothing on its own. Always ask for the DPI too, then multiply.
eDPI = mouse DPI x in-game sensitivity
800 DPI x 0.40 sens = 320 eDPI
400 DPI x 0.80 sens = 320 eDPI // identical feelWhen you copy a pro, copy their eDPI, not their raw sens number. If your mouse is set to 400 DPI and the pro plays 800 DPI at 0.40 sens (320 eDPI), you need 0.80 in-game to match them. Pasting "0.40" into your settings would leave you turning at half their speed.
The overwhelming majority of Valorant professionals live between roughly 200 and 320 eDPI, with most clustering around 250–300. 800 DPI is the most common hardware setting, paired with an in-game sens somewhere between about 0.25 and 0.45. These are low, deliberate numbers: Valorant is a precise, peeker-heavy tactical shooter where micro-adjustment and a steady crosshair beat fast 180s. A lower eDPI gives more physical mouse travel per degree of turn, which makes fine corrections easier — at the cost of needing more desk space and a larger arm motion to whip around.
Scoped sensitivity is its own multiplier, and here the pros are nearly unanimous: almost everyone runs scoped sensitivity at 1.0. A value of 1.0 keeps the same effective turning speed (relative to field of view) when you zoom an Operator or Marshal, so your muscle memory carries cleanly between hip-fire and scope. Changing it is an advanced preference, not a default to chase.
A more tangible way to think about sensitivity is cm/360 — the centimetres of physical mouse movement needed for a full 360-degree turn. Lower eDPI means more centimetres per 360 (a slower, more controlled feel); higher eDPI means fewer. Many Valorant pros sit somewhere around 30–45 cm/360. If you are coming from CS2, do not type your CS sens into Valorant — use a sensitivity converter (CS2 and Valorant use different scaling) and match on cm/360 or eDPI so your aim transfers intact.
Below is a representative snapshot of well-known players, accurate as of mid-2026. Pros tweak their settings between events — TenZ in particular is famous for changing his DPI and sens often — so treat this as a point-in-time reference, not gospel. Even so, it illustrates the range well, from Demon1's notably low eDPI to aspas at the faster end of the pro spectrum, with the others clustered in the typical 270–300 band.
| Player | DPI | In-game sens | eDPI (DPI x sens) |
|---|---|---|---|
| TenZ | 1600 | 0.173 | ~277 |
| aspas | 800 | 0.40 | 320 |
| Derke | 400 | 0.74 | 296 |
| Demon1 | 800 | 0.245 | ~196 |
Note how Derke reaches a near-identical feel to the 800 DPI players using 400 DPI and a higher in-game sens — proof that the hardware/software split is interchangeable and only the eDPI product matters. Demon1 sitting under 200 eDPI is a reminder that there is no single "correct" number, only the one that lets you place your crosshair consistently.
Polling rate is how often your mouse reports its position to the PC. 1000 Hz (one report per millisecond) is the long-standing competitive standard and is plenty for the vast majority of players. Newer mice advertise 4000 Hz or 8000 Hz; the theoretical benefit only materialises if you also run a very high-refresh monitor, and the practical difference over 1000 Hz is marginal. Set 1000 Hz and stop worrying about it.
For video, the competitive priority is frames and clarity, not eye candy. Most pros run native resolution at the monitor's full refresh rate, push graphics quality low, and disable VSync. Bloom and distortion off, anti-aliasing usually MSAA 4x if frames allow (it cleans up edges without much cost), and material/texture detail at low or medium. The goal is a stable, high frame rate that comfortably exceeds your monitor's refresh so input feels instant.
Hardware will not fix your aim, but consistent, low-latency gear removes excuses. On the mouse side, lightweight wireless models such as the Logitech G Pro X Superlight line are ubiquitous in the pro scene — light, reliable, and 1000 Hz out of the box (with high-polling variants available). On the display side, the BenQ ZOWIE XL2566K is a staple: a 24.5-inch 360 Hz fast-TN panel with DyAc motion-clarity tech and a 1 ms response time, built specifically for competitive FPS. A large, smooth mousepad rounds out a low-sens setup — at 250–300 eDPI you will be making big arm sweeps, and you need the room.
Prioritise in this order: a monitor refresh your PC can actually feed (144 Hz minimum, 240–360 Hz ideal), a light mouse at a DPI you never change, and a big pad for low-sens swings. After that, the only setting left to dial in is the one between your ears.
If you are setting up from scratch, the table below is a safe, pro-informed baseline. Lock these in, then adjust only your eDPI by feel over the following week.
| Setting | Recommended start | Why |
|---|---|---|
| Mouse DPI | 800 | The pro-standard default; never change it again |
| In-game sens | 0.30 – 0.40 | Lands you around 240–320 eDPI |
| eDPI target | ~250–300 | Where most pros sit; precise yet mobile |
| Scoped sens | 1.0 | Keeps muscle memory consistent into scope |
| Polling rate | 1000 Hz | Competitive standard; higher is marginal |
| Resolution | Native | Sharpest image; avoid stretched unless you know why |
| Frame rate | Uncapped / above refresh | Lowest possible input latency |
| Monitor refresh | 240–360 Hz | Smoother motion, clearer peeks |