// GGMAUK · SENSITIVITY LAB

SENSCONVERTER.

One sensitivity, every game. Convert between CS2, Valorant, Apex, Overwatch 2, Fortnite, Siege, Call of Duty and more — matched on the only number that matters, your cm/360. Instant, exact, runs in your browser.

// YOUR SETTINGS
52.0
cm / 360°true turn distance
20.45
inch / 360°
800
CS2 eDPIsens × DPI

cm/360 is the real number that travels between games — it's how far your hand moves for a full turn, so it stays constant once converted. eDPI only compares players inside the same game. Keep your DPI fixed and only change the in-game sensitivity below.

// EQUIVALENT SENS · 400 DPI
Counter-Strike 2Source
Reference. Source-engine m_yaw 0.022. CS:GO is identical.
2
Valorant
Exact ratio: CS2 sens ÷ 3.18182.
0.629
Apex Legends
Source-based — 1:1 with CS2 at the same DPI.
2
Overwatch 2
Exact ratio: CS2 sens × 3.3333.
6.667
FortniteNote
Enter the X / horizontal % only. Y and ADS are separate sliders.
7.921
% (X-axis)
Rainbow Six SiegeNote
Assumes default FOV — R6 sensitivity is FOV-dependent.
7.679
Call of Duty (MW / Warzone)Note
Legacy / relative sensitivity model. ADS is a separate multiplier.
6.667
The FinalsNote
Newer title — fewer corroborating sources.
6.667
Marvel RivalsNote
Newer title — same family as OW2 (× 3.3333 vs CS2).
6.667
Quake ChampionsNote
Quake/Source default — m_yaw is user-editable.
2

// Tap any game to re-root the conversion from there. Conversions assume raw input with mouse acceleration OFF. CS2 values copy as a ready-to-paste sensitivity console command.

// HOW IT WORKS

How do I convert my mouse sensitivity between games?+

Pick the game you currently play, enter your in-game sensitivity and mouse DPI, and the converter shows the equivalent sensitivity in every other game at the same DPI. It works by matching your cm/360 — the real-world distance your mouse travels for a full 360° turn — which is the only value that stays constant across games.

What is cm/360?+

cm/360 is how many centimetres you physically move your mouse to spin a full 360° in-game. It is calculated as 914.4 / (DPI × sensitivity × yaw), where yaw is each game's degrees-of-rotation-per-count constant. Because it measures hand movement rather than an in-game number, cm/360 is the correct way to keep your aim identical when switching games.

What is eDPI?+

eDPI ("effective DPI") is simply your in-game sensitivity multiplied by your mouse DPI. It is a quick way to compare two players' speed within the same game — 800 DPI × 1.0 equals 400 DPI × 2.0 — but it is not comparable across games because it ignores each game's yaw. For cross-game comparison, use cm/360.

Does my DPI matter when converting sensitivity?+

Your DPI is a hardware setting on your mouse, so keep it the same in every game and only change the in-game sensitivity. The converter assumes a fixed DPI; if you change DPI you also change your overall speed, which is why it is best left constant.

Why is the Fortnite conversion marked with a note?+

Fortnite uses percentage-style X and Y sensitivity sliders instead of a single number. Enter only the X (horizontal) percentage — that controls turning and cm/360. The Y (vertical) and targeting/ADS sliders are separate feel settings and are not part of a cm/360 conversion.

How accurate is this converter?+

CS2, Valorant, Apex Legends and Overwatch 2 conversions are exact, derived from each engine's documented yaw constant. Fortnite, Rainbow Six Siege, Call of Duty, The Finals, Marvel Rivals and Quake carry a note: Siege sensitivity is FOV-dependent, Call of Duty uses its Legacy model, and the newer titles have fewer corroborating sources. For best results disable mouse acceleration and use raw input.