// LOADING VALMAUK
// LOADING VALMAUK
Every agent with a blind, ranked by how much free space the flash actually creates - from the meta-defining setups down to the situational one-offs.
By VALMAUK Staff
A good flash is the single most reliable way to win a duel you should lose. It removes the defender advantage, turns a dry peek into a free one, and lets your entry swing an angle without gambling on crosshair placement. But not all flashes are equal. Some bend around corners so the thrower can use them solo, some need a teammate to swing them, and some are so slow the enemy just turns away. This tier list ranks the flashers by how much space the blind actually buys, not by how flashy the animation looks.
The best flashes share three traits: they can be curved so the enemy cannot pre-fire the source, they pop fast enough to punish a held angle, and one player can throw and use them without a teammate. Skye and KAY/O tick all three, which is why they anchor the top of this list.
These agents can flash and use it themselves, or set it up perfectly for an entry. They are the flashes pro teams build executes around because the blind is consistent and the follow-up is guaranteed.
| Agent | Flash | Why it is top tier |
|---|---|---|
| Skye | Guiding Light | Curves around corners, can be re-flashed, and doubles as recon when it pops in view of an enemy. |
| KAY/O | FLASH/drive | Two fast, hard-to-dodge pop flashes plus suppression that shuts down enemy utility on the same execute. |
| Breach | Fault Line + Flashpoint | Flashes through walls, so the enemy cannot pre-fire the source at all - unmatched on tight maps. |
Skye
Initiator - the most flexible flash in the game
S-tierKAY/O
Initiator - double pop flash plus suppression
S-tierBreach
Initiator - flashes through walls, unpeekable source
S-tierThese flashes win rounds but come with a string attached - they need a teammate to swing, or the agent has to sacrifice something to throw them.
Phoenix
Duelist - curveball flash, self-sufficient kit
A-tierYoru
Duelist - pop flash with a fake, high skill ceiling
A-tierReyna
Duelist - flash only helps herself, but deadly solo
A-tierOne rule that outranks any tier: a flash you throw for a teammate is worth more than a flash you throw for yourself. If you main a flasher, coordinate the pop with your entry - the best agent duos guide breaks down exactly which flash pairs with which duelist, and the full agent tier list shows where these flashers land against the rest of the roster.