// LOADING VALMAUK
// LOADING VALMAUK
How to play Raze, Valorant’s explosive utility-damage duelist: her full kit and costs, satchel movement tech, clearing angles with grenades, and the maps where she dominates.
By VALMAUK Staff
Raze is the highest raw-damage duelist in Valorant. Her entire kit is built around blowing enemies out of corners and herself across the map. Where other duelists clear an angle by flashing it, Raze clears it by deleting whatever is standing there — a Boom Bot down a lane, a cluster grenade into a corner, a satchel-detonation that catches a planter. Her Blast Packs double as the most explosive movement tool in the game, letting her satchel onto rooftops and across gaps no one else can reach. This guide covers her full kit, the satchel-jump tech that defines high-level Raze play, and where her utility damage matters most.
Raze has four abilities and none of them are smokes or flashes — every piece of her kit either deals damage or moves her. The displayNames and descriptions below come straight from Riot’s live agent data; the keys, credit costs and charges are accurate as of the current patch, but always double-check the in-game buy menu since Riot retunes them often.
| Ability | Key | Cost | Effect |
|---|---|---|---|
| Boom Bot | C | 300 cr (1 charge, as of the current patch) | EQUIP a Boom Bot. FIRE to deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls; it locks onto and chases the first enemy in its sights, then explodes. |
| Blast Pack | Q | 200 cr (2 charges, as of the current patch) | INSTANTLY throw a Blast Pack that sticks to surfaces. RE-USE the ability after deployment to detonate, moving anything hit and dealing damage if fully armed — also Raze’s primary movement tool. |
| Paint Shells | E | Free signature (1 charge; resets on 2 kills, as of the current patch) | EQUIP a cluster grenade. FIRE to throw it, dealing damage and creating sub-munitions, each doing damage to anyone in their range. |
| Showstopper | X | 8 ultimate points (as of the current patch) | EQUIP a rocket launcher. FIRE to shoot a rocket that does massive area damage on contact with anything. |
Raze entries by sending utility into a space before her body, then following the damage in. The standard opening is to roll a Boom Bot down the choke you want to take — it forces defenders to either shoot it (revealing their position) or eat the explosion. Behind it, throw Paint Shells into the corner you cannot see, and swing as the sub-munitions detonate. Anyone who survives the grenade is usually low and out of position, which turns your entry into a clean trade.
Her Blast Packs are what separate a good Raze from a great one. Beyond clearing planters and corners, a double-satchel jump throws Raze onto angles defenders never watch — over a box, onto a rooftop, across a gap mid-fight. Place a pack under your feet, jump, and detonate to launch; with two packs you can chain a long boost. Showstopper, her rocket launcher ult, is a round-ending tool: pull it out on a retake, a tight post-plant, or any time enemies are bunched in a corridor. The splash means a near-miss still kills.
"Raze does not need to win the gunfight — she needs to make sure there is no one left to fight. Her grenade hits before her crosshair ever clears the corner.
Raze loves tight, enclosed maps where corners are abundant and enemies cannot spread out from her grenades — Split, Bind, Lotus and Fracture are her classic homes. She drops off on wide-open maps like Breeze where mobility-and-Operator duelists do more. As always, treat this as a current-patch snapshot; the map pool rotates and balance patches move agent strength constantly.
Key tip: practise the double-satchel jump in the range until the throw-jump-detonate rhythm is muscle memory. The most punishing Raze plays come from boosting onto an angle the enemy has never been killed from — but only if you can do it without thinking under pressure.
Raze has a low floor and a high ceiling. Throwing a Boom Bot and a grenade into a choke is simple and immediately effective, so beginners can frag with her instantly. The depth comes from satchel movement — the boosts, the mid-air repeeks, the escape jumps — which take serious practice to use reliably. She suits aggressive players who like making space with explosions and are willing to grind the movement tech.