// LOADING OWMAUK
// LOADING OWMAUK
The highest pick rate in the game rewards two skills: cleansing at the exact right moment, and hitting kunai headshots. Here is how to build both.
By OWMAUK Staff
Kiriko is the most-picked hero in Overwatch, and it is not just because she is fun. She heals hands-free with homing ofuda, teleports across the map to save a dying ally, and carries a cleanse - Protection Suzu - that is one of the single most impactful abilities in the game. But she has a real skill ceiling, and it lives in two places: knowing exactly when to pop Suzu, and landing kunai headshots to turn a support into a secondary DPS. Master both and she carries games.

Kiriko
Support · highest pick rate in the game
HeroSuzu is powerful and it is on a real cooldown, so a wasted Suzu is a teammate who dies for nothing. The mistake new Kirikos make is throwing it the instant an ally takes damage. The mistake good Kirikos avoid is throwing it too late, after the burst already killed them. Suzu is reactive - you are cancelling something, so wait for the something.
Suzu drill: in a practice game, resist every urge to throw it on cooldown. Only pop it to cancel a debuff or negate a burst you can see coming. You will be shocked how often the right answer is to hold it two more seconds.
Kiriko is a projectile hero on her kunai, but the projectile is fast and flat, so it plays closer to hitscan than to Hanzo. Her body-shot damage is unremarkable; her headshot damage is what makes her a threat. The whole aim game with Kiriko is head-level crosshair placement and clean flicks to the head of a low target. Two headshots delete most squishies, and against a diving flanker your kunai turns you from prey into a duelist.
Swift Step is your escape and your rescue, but it teleports you to the ally you pick, so teleporting to a diver who is about to die drops you into the exact spot that is about to be a grave. Use it to reach a safe, healthy ally or to reposition to high ground, not to launch yourself into a fight you cannot win. Kitsune Rush is one of the best ults in the game: drop it before a push so your whole team walks the path with boosted fire rate and cooldowns, and combine it with another ult (a Dragonstrike, a Bastion, a Reaper) for a fight you simply win.
Kitsune combos win teamfights. Call it with your team so a big damage ult lands on the path - the attack-speed boost turns an even fight into a wipe. A solo Kitsune with no follow-up is a wasted ult.
Kiriko is easy to pick up and hard to master, which is exactly why she tops both the pick-rate and the skill-expression charts. If she feels overwhelming at first, the beginner support picks (Mercy, Moira) teach positioning with a lower aim demand - come back to Kiriko once head-height crosshair placement is second nature.
Hold the bell, hit the head. Everything else about Kiriko is easy.