LOADING OSUMAUK
LOADING OSUMAUK
Harumachi Clover (Swing Arrangement) [Dictate Edit] 5.13★[Oh no!]
Livereconstructed
0x
Combo
100.00%
Accuracy
0
Unstable Rate
0px/s
Cursor
0%
Progress
* skins aren't pixel-accurate - just a visual representation
Next flag at · miss
You had the play, then choked the finish. Everything up to the end says the skill's there.
One UR for the whole map hides this. Here's the split by what each pattern asked of you.
Too few in this play to read.
17px off
177 UR · 1% overshoot
96 notes
126UR
9px off centre
13 notes
Closing out under pressure
You held a long combo, then dropped it near the end. That's nerves, not mechanics.
Loop the last third of maps you can already pass until the ending feels boring. Keep NF off so the stakes stay real.
Dead on the beat.
Solid, but your timing still wanders. Slow, deliberate reps tighten it.
You're catching a lot of edges. Smoother, slightly slower paths land more centered.
You had it, then dropped it late. Choking is mental. Slow your breathing on the run-in.
You track 92% of each slider body. A little leaks, usually near the ends - follow the ball, don't jump ahead to the next note.
Timing held right to the end. Stamina's there.
Strengths
Work on
Try this
There's no public dataset of Unstable Rate, so nothing here is invented. Real data or nothing.
The raw timing osu shows too - the read above is the part it doesn't.
Unstable Rate
173.1
one number for the whole map - the coach splits it by pattern
Mean Error
+2.3ms
− early · + late
Avg Aim
16.3px
dist from circle centre
Performance
85pp
Hit-Error Histogram
300 · 100 · 50 · early ◂ ▸ late
Every hit, grouped by how off its timing was. A tall, narrow peak on 0 = consistent (low UR); a wide spread = inconsistent. Bars are coloured by hit window, same as the bar under the replay - early on the left, late on the right.
Accuracy
87.93%
Max Combo
81x
The map in this replay - full detail.

Will Stetson
mapped by Sotarks
170
BPM
0:34
Length
9.0
AR
9.0
OD
Early vs Late
A strong lean one way is a fixable habit: mostly-early means you rush the approach, mostly-late means you react a touch slow (or your offset is high).
Score
525.3K
525,342
Hit Counts
97
300
15
100
0
50
4
MISS
3.8
CS
5.2
HP
173
UR
85
PP
87.93%
ACC
81x
COMBO