LOADING OSUMAUK
LOADING OSUMAUK
Livereconstructed
0x
Combo
100.00%
Accuracy
0
Unstable Rate
0px/s
Cursor
0%
Progress
* skins aren't pixel-accurate - just a visual representation
Next flag at · fast
Clean, controlled play. S at 99.02% +HR, steady 77 UR - nothing leaks by pattern.
One UR for the whole map hides this. Here's the split by what each pattern asked of you.
74UR
12px off centre
323 notes
12px off
75 UR · 4% overshoot
151 notes
Too few in this play to read.
Push your ceiling
Nothing leaks by pattern - aim, tapping and reading all hold. The fundamentals are solid.
Play a half-star above your comfort zone to find the next thing that breaks. That's where the pp is.
Level-up mapsDead on the beat.
Rock-steady. Nothing to fix here.
You're catching a lot of edges. Smoother, slightly slower paths land more centered. HR shrinks the circles, so edges catch easy.
Full combo, held it start to finish.
You track 90% of each slider body. A little leaks, usually near the ends - follow the ball, don't jump ahead to the next note.
AR 10.0, so notes come fast. Your reading kept pace.
Timing widened from ~71 to ~82 UR by the end. That's stamina fading. Shorter focused sessions build it.
Strengths
Work on
Try this
There's no public dataset of Unstable Rate, so nothing here is invented. Real data or nothing.
The raw timing osu shows too - the read above is the part it doesn't.
Unstable Rate
77.3
one number for the whole map - the coach splits it by pattern
Mean Error
+0.4ms
− early · + late
Avg Aim
11.6px
dist from circle centre
Performance
657pp
Hit-Error Histogram
300 · 100 · 50 · early ◂ ▸ late
Every hit, grouped by how off its timing was. A tall, narrow peak on 0 = consistent (low UR); a wide spread = inconsistent. Bars are coloured by hit window, same as the bar under the replay - early on the left, late on the right.
Accuracy
99.02%
Max Combo
623x
perfect (FC)
The map in this replay - full detail.

Unlucky Morpheus
mapped by h6zy
200
BPM
0:58
Length
9.8 → 10.0
AR
9.6
Early vs Late
A strong lean one way is a fixable habit: mostly-early means you rush the approach, mostly-late means you react a touch slow (or your offset is high).
Score
1.1M
1,062,165
Hit Counts
470
300
7
100
0
50
0
MISS
OD
3.4 → 4.4
CS
4.4
HP
FAITH 7.52★[MEKADON'S EXTREME]
77
UR
657
PP
99.02%
ACC
623x
COMBO