// LOADING OSUMAUK
// LOADING OSUMAUK
// OSUMAUK · SAVED REPLAY
Public
Sadisutikku Kensa 6.50★[touka's extra]
NM130
UR
150
PP
93.43%
ACC
428x
COMBO
// Livereconstructed
0x
Combo
100.00%
Accuracy
0
Unstable Rate
0
Keys / sec
0px/s
Cursor
0%
Progress
* skins aren't pixel-accurate - just a visual representation
Next flag at · shaky
The map in this replay - full detail.

Rory in early 20s
mapped by traqqy
170
BPM
2:17
Length
9.3
AR
9.2
OD
4.0
CS
5.0
HP
You had the play, then choked the finish. Everything up to the end says the skill is there.
Closing out under pressure
You held a long combo, then dropped it near the end - nerves, not mechanics.
Loop the last third of maps you can already pass until the ending feels boring. Keep NF off so the stakes stay real.
Dead centered. Your hits land right on the beat. You land 56% of hits early.
Decent, but your timing still wanders. Slow, deliberate practice tightens it.
You catch a lot of edges. Smoother, slightly slower cursor paths land more centered.
You lean K2-heavy. Evening out your two keys buys speed and endurance.
You had it, then dropped it late. Choking is mental. Slow your breathing on the run-in.
20 hundreds and 3 fiftys slipped through. Those are timing misses, not aim ones. Tighten the tap window.
Topped out around 11 keys/sec, with smooth, gliding cursor movement. Great for flow, add snap for spaced jumps.
Your timing widened from ~77 to ~165 UR by the end. That is stamina. Shorter focused sessions build it.
// Strengths
// Work on
// Try this
Accuracy
93.43%
Max Combo
428x
Score
592.5K
592,462
Hit Counts
493
300
27
100
4
50
14
MISS
Tap timing reconstructed against the map's hit objects.
Unstable Rate
129.6
lower = more consistent tapping
Mean Error
-1.0ms
− early · + late
Median Error
-2.0ms
typical offset
Avg Aim
12.5px
dist from circle centre
Slider Breaks
0
Performance
150pp
9.2
OD
9.3
AR
4.0
CS
Hit-Error Histogram
300 · 100 · 50 · early ◂ ▸ late
Every hit, grouped by how off its timing was. A tall, narrow peak on 0 = consistent (low UR); a wide spread = inconsistent. Bars are coloured by hit window, same as the bar under the replay - early on the left, late on the right.
Reconstructed from the raw cursor + key frame stream.
Cursor Heatmap · where your cursor spent time (512×384 playfield)
Cursor Travel
100.5K
px · ≈ 26.6 screen-m
Total Presses
570
Avg Speed
868
px / s
Peak Speed
4.9K
px / s
Key Usage
0% / 100% K1·K2 balance
Tapping speed over time
peak 11 · avg 4 keys/sec
How fast you were tapping through the play - each spike is a stream or burst; flat = single-tap sections.
Early vs Late
484
300
20
100
3
50
31
MISS
Judged from the replay - may differ slightly from the stored header counts.