// LOADING LOLMAUK
// LOADING LOLMAUK
The role that touches every lane and controls every objective. A full walkthrough of clearing, ganking, pathing, and the map awareness that jungle demands.
By LOLMAUK Staff
Jungle is the role with the most influence and the steepest learning curve. Instead of one lane, you own the whole map: the neutral camps between lanes, the ganks that decide who wins those lanes, and the big objectives that swing entire games. It feels overwhelming at first because you are making decisions constantly, but the core loop is simple once you break it down.
The jungle loop in one line: clear a couple of camps, look for a gank or an objective, then clear again. Everything else is detail on top of that rhythm.
You start by killing the neutral monster camps in your jungle for gold and experience. Your Smite summoner spell does big true damage and is how you secure objectives, so managing it is a core skill. Early on, focus on clearing efficiently and keeping your health high enough to fight - a full-health jungler who ganks beats a low-health one who has to recall.
A gank is when you leave the jungle to help a lane get a kill or force the enemy to burn Flash. The best ganks target lanes where the enemy is pushed up toward your side, because they have the furthest to run to safety. Look at the wave before you commit - if it is shoved into your ally, there is nothing to gank, because the enemy is sitting safely under their tower.
Champions with built-in crowd control gank far more reliably than raw-damage junglers. A stun or slow guarantees the kill where speed alone lets the enemy Flash away.
The gentlest junglers to learn on are tanky, clear their camps with built-in healing, and gank with reliable crowd control. They forgive the pathing mistakes you are still making and still contribute when a gank goes wrong.

Warwick
Self-healing clears and a suppress that guarantees ganks
Beginner
Amumu
Simple clears and a game-winning AoE stun ult
Beginner
Jarvan IV
A flag-and-drag engage that reliably locks a target down
Beginner
Rammus
Roll in, taunt, and be nearly unkillable - very forgiving
BeginnerThe neutral objectives are the reason jungle carries games. The dragons give your whole team permanent stacking buffs, Rift Herald cracks open towers, and Baron late game is often the win condition. Your pathing - the order you clear camps - should set you up to be near the next objective when it spawns, with Smite ready. Good junglers do not wander randomly; every clear points toward the next fight over an objective.
Above everything, watch the minimap. As a jungler you cannot see the lanes you are not in, so you have to read them: pushed waves, missing enemies, and where the enemy jungler probably is. Ping objectives early so your team gathers, and ward the enemy jungle to track their pathing. Map awareness is what separates a jungler who influences the game from one who just farms camps.
"A good jungler is not the one with the fastest clear. It is the one who is always in the right place before the fight starts, with Smite up and a plan.
Start on a forgiving pick, learn one clean clear path, and force yourself to look at the map between every camp. Pair this with the vision fundamentals and the wave-management guide - reading pushed waves is how you find your ganks. When you outgrow the beginner picks, the tier list shows which junglers are strongest right now.